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The beginner path’s final exam: read, decide, build a trade

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The final boss: everything you have learned, all at once, on a real moment of a session. The whole path on a real moment of a session: the last highs and lows, the trend, the levels, the decision, then the stop and the target.

How to play

About ten questions per chart, in the order you read a market: the last two clear highs and lows, the trend, the next resistance and support, the decision, then the stop, the target, the R and the contracts if you get in. At the end, what came next plays out.

The rule that keeps score

Each question uses its chapter’s rule, unchanged. The exam is passed when the 3 charts of a game at Medium or Hard are. As in chapter 7, the decision is scored, not the trade’s result.

The beginner path

Eight chapters and an exam, from the market to the first trade: the market, the candle, highs and lows, the trend, the break of structure, support and resistance, risk, then the decision, and the final exam that brings it all together. Each one can be played on its own, in any order; Easy is for practice; a chapter is passed when every chart of a game at Medium or Hard is. It is an exercise on past data, not a trading signal.

Ready to play for real?Today’s battle: a real session, the same candles for everyone, and a leaderboard. Free, a quarter of an hour.

The beginner path

In any order you like, but each chapter assumes the ones before it.

The ICT concepts

What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.

Change of Character

The first break against the trend.

3 levels · 3 charts per gamePlay →
Displacement

The big candle that shows real intent.

3 levels · 3 charts per gamePlay →
CISD

The close that flips the delivery.

3 levels · 3 charts per gamePlay →
Equal highs / lows

Two highs at the same level: a pool of stops.

3 levels · 3 charts per gamePlay →
STH, ITH, LTH

The high that survived a return of price.

3 levels · 3 charts per gamePlay →
Buy-side / sell-side

Where the stops sit, above and below.

3 levels · 3 charts per gamePlay →
Stop hunt

The wick that goes for the stops, then comes back.

3 levels · 3 charts per gamePlay →
Draw on liquidity

The liquidity price goes for.

3 levels · 3 charts per gamePlay →
Fair Value Gap

The price gap left by a candle that moved too fast.

3 levels · 3 charts per gamePlay →
Inversion FVG

The FVG price went through, and that switches sides.

3 levels · 3 charts per gamePlay →
Balanced Price Range

Two opposite FVGs that overlap.

3 levels · 3 charts per gamePlay →
Breakaway gap

The first FVG of a pair, which price never fills.

3 levels · 3 charts per gamePlay →
Order block

The last opposite candle before an impulsive move.

3 levels · 3 charts per gamePlay →
Breaker block

The order block that gave way, and switches sides.

3 levels · 3 charts per gamePlay →
Mitigation block

The order block revisited, that holds, and that price leaves from.

3 levels · 3 charts per gamePlay →
Premium / discount

The middle of the range: expensive above, cheap below.

3 levels · 3 charts per gamePlay →
Optimal Trade Entry

The pullback zone between 62 and 79%.

3 levels · 3 charts per gamePlay →
Sessions

London, New York, and the hours they overlap.

3 levels · 3 charts per gamePlay →
Killzones

The hours when the market really moves.

3 levels · 3 charts per gamePlay →
Silver bullet

The FVG formed in the right hour.

3 levels · 3 charts per gamePlay →