One of the lesser-known ICT concepts, and one of the most satisfying to spot once you get it. The game: three real Nasdaq or gold charts. Find two FVGs of opposite directions that overlap, and tap the second. Lone FVGs are traps.
How to play
Pick a level, then find the BPR on three charts in a row. Tap the right candle and the answer appears on the chart; tap the wrong one and the game shows you what is off, candle by candle. After each chart, the answer lists every solution with its time and price.
Easy: unlimited mistakes. Medium: three mistakes. Hard: just one. You can stretch the candles by dragging the price or time scale, as on TradingView.
The rule that keeps score
FVGs are spotted as in the FVG game: three candles in a row where the 1st and the 3rd do not overlap. A BPR is two FVGs of opposite directions, less than 20 candles apart, whose gaps overlap: the shared zone, from the higher of the two lows to the lower of the two highs.
The right answer is the middle candle of the second FVG, the one that created the overlap: the last move gives the BPR its direction. FVGs nothing covers show as traps. An overlap thinner than a quarter of an average candle, or an FVG covered by two others, leaves the chart out.
Read next: Balanced Price Range (BPR) · Fair Value Gap (FVG) · Inversion Fair Value Gap (IFVG)
Why train this way
Knowing the definition is good. Spotting it in a blink on a moving chart is something else, and that is exactly what this game trains: lots of charts, the answer straight away, the explanation when you get it wrong. Your eye learns fast, with nothing to learn by heart. It is a reading exercise on past data, not a trading signal.
The beginner path
In any order you like, but each chapter assumes the ones before it.
Its colour and its four prices: open, close, high, low.
3 levels · 3 charts per gamePlay →Chapter 1The marketBet up or down, and count what you win or lose, in points and in dollars.
3 levels · 5 charts per gamePlay →Chapter 2Highs and lowsThe waves of price, and the landmarks they leave.
3 levels · 5 charts per gamePlay →Chapter 3The trendUp, down or range, read on four points.
3 levels · 5 charts per gamePlay →Chapter 4The break of structureThe close that confirms the trend goes on.
3 levels · 5 charts per gamePlay →Chapter 5Support and resistanceThe levels price will meet, above and below.
3 levels · 5 charts per gamePlay →Chapter 6RiskThe stop, the target, R and the number of contracts.
3 levels · 5 charts per gamePlay →Chapter 7DecidingLong, short, or do nothing, on a real moment of a session.
3 levels · 5 charts per gamePlay →Final examThe final examThe whole path on a real moment of a session, with no help.
3 levels · 3 charts per gamePlay →The ICT concepts
What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.
The first break against the trend.
3 levels · 3 charts per gamePlay →DisplacementThe big candle that shows real intent.
3 levels · 3 charts per gamePlay →CISDThe close that flips the delivery.
3 levels · 3 charts per gamePlay →Equal highs / lowsTwo highs at the same level: a pool of stops.
3 levels · 3 charts per gamePlay →STH, ITH, LTHThe high that survived a return of price.
3 levels · 3 charts per gamePlay →Buy-side / sell-sideWhere the stops sit, above and below.
3 levels · 3 charts per gamePlay →Stop huntThe wick that goes for the stops, then comes back.
3 levels · 3 charts per gamePlay →Draw on liquidityThe liquidity price goes for.
3 levels · 3 charts per gamePlay →Fair Value GapThe price gap left by a candle that moved too fast.
3 levels · 3 charts per gamePlay →Inversion FVGThe FVG price went through, and that switches sides.
3 levels · 3 charts per gamePlay →Two opposite FVGs that overlap.
3 levels · 3 charts per gameThe first FVG of a pair, which price never fills.
3 levels · 3 charts per gamePlay →Order blockThe last opposite candle before an impulsive move.
3 levels · 3 charts per gamePlay →Breaker blockThe order block that gave way, and switches sides.
3 levels · 3 charts per gamePlay →Mitigation blockThe order block revisited, that holds, and that price leaves from.
3 levels · 3 charts per gamePlay →Premium / discountThe middle of the range: expensive above, cheap below.
3 levels · 3 charts per gamePlay →Optimal Trade EntryThe pullback zone between 62 and 79%.
3 levels · 3 charts per gamePlay →SessionsLondon, New York, and the hours they overlap.
3 levels · 3 charts per gamePlay →KillzonesThe hours when the market really moves.
3 levels · 3 charts per gamePlay →Silver bulletThe FVG formed in the right hour.
3 levels · 3 charts per gamePlay →