The classic trap: mistaking a wick poking through for a real break. Here you learn to tell them apart. Chapter 4 of the beginner path. A trend goes on as long as price breaks its last highs, or its last lows. Find the candle that confirms it.
How to play
The guided chart reads the trend, points to the high to watch, then shows what came next: tap the first candle that closes above it. Then tap every break: one at Easy (the high to watch is already drawn), two at Medium, three at Hard.
The rule that keeps score
A break of structure (BOS): a candle closes above the last clear high still intact, in an uptrend (or below the last clear low, in a downtrend). The trend is read on the last two lows (or highs) before it. Two breaks in a row each count.
A wick beyond it without a close does not count. A close against the trend is not a break of structure, and a chart that holds one is not shown.
Read next: Break of Structure (BOS) · Change of Character (CHoCH) · Market structure
The beginner path
Eight chapters and an exam, from the market to the first trade: the market, the candle, highs and lows, the trend, the break of structure, support and resistance, risk, then the decision, and the final exam that brings it all together. Each one can be played on its own, in any order; Easy is for practice; a chapter is passed when every chart of a game at Medium or Hard is. It is an exercise on past data, not a trading signal.
The beginner path
In any order you like, but each chapter assumes the ones before it.
Its colour and its four prices: open, close, high, low.
3 levels · 3 charts per gamePlay →Chapter 1The marketBet up or down, and count what you win or lose, in points and in dollars.
3 levels · 5 charts per gamePlay →Chapter 2Highs and lowsThe waves of price, and the landmarks they leave.
3 levels · 5 charts per gamePlay →Chapter 3The trendUp, down or range, read on four points.
3 levels · 5 charts per gamePlay →The close that confirms the trend goes on.
3 levels · 5 charts per gameThe levels price will meet, above and below.
3 levels · 5 charts per gamePlay →Chapter 6RiskThe stop, the target, R and the number of contracts.
3 levels · 5 charts per gamePlay →Chapter 7DecidingLong, short, or do nothing, on a real moment of a session.
3 levels · 5 charts per gamePlay →Final examThe final examThe whole path on a real moment of a session, with no help.
3 levels · 3 charts per gamePlay →The ICT concepts
What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.
The first break against the trend.
3 levels · 3 charts per gamePlay →DisplacementThe big candle that shows real intent.
3 levels · 3 charts per gamePlay →CISDThe close that flips the delivery.
3 levels · 3 charts per gamePlay →Equal highs / lowsTwo highs at the same level: a pool of stops.
3 levels · 3 charts per gamePlay →STH, ITH, LTHThe high that survived a return of price.
3 levels · 3 charts per gamePlay →Buy-side / sell-sideWhere the stops sit, above and below.
3 levels · 3 charts per gamePlay →Stop huntThe wick that goes for the stops, then comes back.
3 levels · 3 charts per gamePlay →Draw on liquidityThe liquidity price goes for.
3 levels · 3 charts per gamePlay →Fair Value GapThe price gap left by a candle that moved too fast.
3 levels · 3 charts per gamePlay →Inversion FVGThe FVG price went through, and that switches sides.
3 levels · 3 charts per gamePlay →Balanced Price RangeTwo opposite FVGs that overlap.
3 levels · 3 charts per gamePlay →Breakaway gapThe first FVG of a pair, which price never fills.
3 levels · 3 charts per gamePlay →Order blockThe last opposite candle before an impulsive move.
3 levels · 3 charts per gamePlay →Breaker blockThe order block that gave way, and switches sides.
3 levels · 3 charts per gamePlay →Mitigation blockThe order block revisited, that holds, and that price leaves from.
3 levels · 3 charts per gamePlay →Premium / discountThe middle of the range: expensive above, cheap below.
3 levels · 3 charts per gamePlay →Optimal Trade EntryThe pullback zone between 62 and 79%.
3 levels · 3 charts per gamePlay →SessionsLondon, New York, and the hours they overlap.
3 levels · 3 charts per gamePlay →KillzonesThe hours when the market really moves.
3 levels · 3 charts per gamePlay →Silver bulletThe FVG formed in the right hour.
3 levels · 3 charts per gamePlay →