Find the order block: the game to spot an ICT order block
Everyone talks about them, few place them in the right spot. A few games, and it becomes a reflex. The game: three real Nasdaq or gold charts. Find the impulsive move, then tap the last candle of the other colour before it. Order blocks already broken are traps.
How to play
Pick a level, then find the order block on three charts in a row. Tap the right candle and the answer appears on the chart; tap the wrong one and the game shows you what is off, candle by candle. After each chart, the answer lists every solution with its time and price.
Easy: unlimited mistakes. Medium: three mistakes. Hard: just one. You can stretch the candles by dragging the price or time scale, as on TradingView.
The rule that keeps score
The impulsive move, here, is a displacement: a candle at least 2.5 times bigger than the 20 before it, made of at least 70% body, closing near its extreme, and that price then holds (the same rule as the displacement game).
The order block is the last candle of the other colour before that move: go back over the candles of the displacement’s colour, and the first one of the other colour is it. Its zone runs from its open to its close. If it later gives way, that is if a candle closes beyond the low (or high) the move started from, the structure has changed: it is a breaker, shown as a trap.
Read next: Order Block · Displacement · Breaker Block
Why train this way
Knowing the definition is good. Spotting it in a blink on a moving chart is something else, and that is exactly what this game trains: lots of charts, the answer straight away, the explanation when you get it wrong. Your eye learns fast, with nothing to learn by heart. It is a reading exercise on past data, not a trading signal.
The beginner path
In any order you like, but each chapter assumes the ones before it.
Its colour and its four prices: open, close, high, low.
3 levels · 3 charts per gamePlay →Chapter 1The marketBet up or down, and count what you win or lose, in points and in dollars.
3 levels · 5 charts per gamePlay →Chapter 2Highs and lowsThe waves of price, and the landmarks they leave.
3 levels · 5 charts per gamePlay →Chapter 3The trendUp, down or range, read on four points.
3 levels · 5 charts per gamePlay →Chapter 4The break of structureThe close that confirms the trend goes on.
3 levels · 5 charts per gamePlay →Chapter 5Support and resistanceThe levels price will meet, above and below.
3 levels · 5 charts per gamePlay →Chapter 6RiskThe stop, the target, R and the number of contracts.
3 levels · 5 charts per gamePlay →Chapter 7DecidingLong, short, or do nothing, on a real moment of a session.
3 levels · 5 charts per gamePlay →Final examThe final examThe whole path on a real moment of a session, with no help.
3 levels · 3 charts per gamePlay →The ICT concepts
What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.
The first break against the trend.
3 levels · 3 charts per gamePlay →DisplacementThe big candle that shows real intent.
3 levels · 3 charts per gamePlay →CISDThe close that flips the delivery.
3 levels · 3 charts per gamePlay →Equal highs / lowsTwo highs at the same level: a pool of stops.
3 levels · 3 charts per gamePlay →STH, ITH, LTHThe high that survived a return of price.
3 levels · 3 charts per gamePlay →Buy-side / sell-sideWhere the stops sit, above and below.
3 levels · 3 charts per gamePlay →Stop huntThe wick that goes for the stops, then comes back.
3 levels · 3 charts per gamePlay →Draw on liquidityThe liquidity price goes for.
3 levels · 3 charts per gamePlay →Fair Value GapThe price gap left by a candle that moved too fast.
3 levels · 3 charts per gamePlay →Inversion FVGThe FVG price went through, and that switches sides.
3 levels · 3 charts per gamePlay →Balanced Price RangeTwo opposite FVGs that overlap.
3 levels · 3 charts per gamePlay →Breakaway gapThe first FVG of a pair, which price never fills.
3 levels · 3 charts per gamePlay →The last opposite candle before an impulsive move.
3 levels · 3 charts per gameThe order block that gave way, and switches sides.
3 levels · 3 charts per gamePlay →Mitigation blockThe order block revisited, that holds, and that price leaves from.
3 levels · 3 charts per gamePlay →Premium / discountThe middle of the range: expensive above, cheap below.
3 levels · 3 charts per gamePlay →Optimal Trade EntryThe pullback zone between 62 and 79%.
3 levels · 3 charts per gamePlay →SessionsLondon, New York, and the hours they overlap.
3 levels · 3 charts per gamePlay →KillzonesThe hours when the market really moves.
3 levels · 3 charts per gamePlay →Silver bulletThe FVG formed in the right hour.
3 levels · 3 charts per gamePlay →