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Find the order block: the game to spot an ICT order block

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Everyone talks about them, few place them in the right spot. A few games, and it becomes a reflex. The game: three real Nasdaq or gold charts. Find the impulsive move, then tap the last candle of the other colour before it. Order blocks already broken are traps.

How to play

Pick a level, then find the order block on three charts in a row. Tap the right candle and the answer appears on the chart; tap the wrong one and the game shows you what is off, candle by candle. After each chart, the answer lists every solution with its time and price.

Easy: unlimited mistakes. Medium: three mistakes. Hard: just one. You can stretch the candles by dragging the price or time scale, as on TradingView.

The rule that keeps score

The impulsive move, here, is a displacement: a candle at least 2.5 times bigger than the 20 before it, made of at least 70% body, closing near its extreme, and that price then holds (the same rule as the displacement game).

The order block is the last candle of the other colour before that move: go back over the candles of the displacement’s colour, and the first one of the other colour is it. Its zone runs from its open to its close. If it later gives way, that is if a candle closes beyond the low (or high) the move started from, the structure has changed: it is a breaker, shown as a trap.

Read next: Order Block · Displacement · Breaker Block

Why train this way

Knowing the definition is good. Spotting it in a blink on a moving chart is something else, and that is exactly what this game trains: lots of charts, the answer straight away, the explanation when you get it wrong. Your eye learns fast, with nothing to learn by heart. It is a reading exercise on past data, not a trading signal.

Ready to play for real?Today’s battle: a real session, the same candles for everyone, and a leaderboard. Free, a quarter of an hour.

The beginner path

In any order you like, but each chapter assumes the ones before it.

The ICT concepts

What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.

Change of Character

The first break against the trend.

3 levels · 3 charts per gamePlay →
Displacement

The big candle that shows real intent.

3 levels · 3 charts per gamePlay →
CISD

The close that flips the delivery.

3 levels · 3 charts per gamePlay →
Equal highs / lows

Two highs at the same level: a pool of stops.

3 levels · 3 charts per gamePlay →
STH, ITH, LTH

The high that survived a return of price.

3 levels · 3 charts per gamePlay →
Buy-side / sell-side

Where the stops sit, above and below.

3 levels · 3 charts per gamePlay →
Stop hunt

The wick that goes for the stops, then comes back.

3 levels · 3 charts per gamePlay →
Draw on liquidity

The liquidity price goes for.

3 levels · 3 charts per gamePlay →
Fair Value Gap

The price gap left by a candle that moved too fast.

3 levels · 3 charts per gamePlay →
Inversion FVG

The FVG price went through, and that switches sides.

3 levels · 3 charts per gamePlay →
Balanced Price Range

Two opposite FVGs that overlap.

3 levels · 3 charts per gamePlay →
Breakaway gap

The first FVG of a pair, which price never fills.

3 levels · 3 charts per gamePlay →
You are hereOrder block

The last opposite candle before an impulsive move.

3 levels · 3 charts per game
Breaker block

The order block that gave way, and switches sides.

3 levels · 3 charts per gamePlay →
Mitigation block

The order block revisited, that holds, and that price leaves from.

3 levels · 3 charts per gamePlay →
Premium / discount

The middle of the range: expensive above, cheap below.

3 levels · 3 charts per gamePlay →
Optimal Trade Entry

The pullback zone between 62 and 79%.

3 levels · 3 charts per gamePlay →
Sessions

London, New York, and the hours they overlap.

3 levels · 3 charts per gamePlay →
Killzones

The hours when the market really moves.

3 levels · 3 charts per gamePlay →
Silver bullet

The FVG formed in the right hour.

3 levels · 3 charts per gamePlay →