Two aligned highs, and hundreds of stops just above. The market sees them. Soon, so will you. Two highs at the same level are a pool of stops. Find the two pairs hidden in each chart.
How to play
Pick a level, then find the two pairs of equal highs (or equal lows) on three charts in a row. Tap the right candle and the answer appears on the chart; tap the wrong one and the game shows you what is off, candle by candle. After each chart, the answer lists every solution with its time and price.
Easy: unlimited mistakes. Medium: three mistakes. Hard: just one. You can stretch the candles by dragging the price or time scale, as on TradingView.
The rule that keeps score
A pair is two significant swing highs (two lower candles on each side) at the same price, or two swing lows. “The same level” means within a tenth of the chart’s average candle size.
The two highs must be at least four candles apart, and price must not go beyond them in between. Tapping either one is enough: the whole pair shows up.
Read next: Equal Highs / Equal Lows · Liquidity (buy-side / sell-side) · Stop Hunt / Liquidity Grab
Why train this way
Knowing the definition is good. Spotting it in a blink on a moving chart is something else, and that is exactly what this game trains: lots of charts, the answer straight away, the explanation when you get it wrong. Your eye learns fast, with nothing to learn by heart. It is a reading exercise on past data, not a trading signal.
The beginner path
In any order you like, but each chapter assumes the ones before it.
Its colour and its four prices: open, close, high, low.
3 levels · 3 charts per gamePlay →Chapter 1The marketBet up or down, and count what you win or lose, in points and in dollars.
3 levels · 5 charts per gamePlay →Chapter 2Highs and lowsThe waves of price, and the landmarks they leave.
3 levels · 5 charts per gamePlay →Chapter 3The trendUp, down or range, read on four points.
3 levels · 5 charts per gamePlay →Chapter 4The break of structureThe close that confirms the trend goes on.
3 levels · 5 charts per gamePlay →Chapter 5Support and resistanceThe levels price will meet, above and below.
3 levels · 5 charts per gamePlay →Chapter 6RiskThe stop, the target, R and the number of contracts.
3 levels · 5 charts per gamePlay →Chapter 7DecidingLong, short, or do nothing, on a real moment of a session.
3 levels · 5 charts per gamePlay →Final examThe final examThe whole path on a real moment of a session, with no help.
3 levels · 3 charts per gamePlay →The ICT concepts
What comes after the beginner path: each ICT concept has its game, on real charts, with its written rule.
The first break against the trend.
3 levels · 3 charts per gamePlay →DisplacementThe big candle that shows real intent.
3 levels · 3 charts per gamePlay →CISDThe close that flips the delivery.
3 levels · 3 charts per gamePlay →Two highs at the same level: a pool of stops.
3 levels · 3 charts per gameThe high that survived a return of price.
3 levels · 3 charts per gamePlay →Buy-side / sell-sideWhere the stops sit, above and below.
3 levels · 3 charts per gamePlay →Stop huntThe wick that goes for the stops, then comes back.
3 levels · 3 charts per gamePlay →Draw on liquidityThe liquidity price goes for.
3 levels · 3 charts per gamePlay →Fair Value GapThe price gap left by a candle that moved too fast.
3 levels · 3 charts per gamePlay →Inversion FVGThe FVG price went through, and that switches sides.
3 levels · 3 charts per gamePlay →Balanced Price RangeTwo opposite FVGs that overlap.
3 levels · 3 charts per gamePlay →Breakaway gapThe first FVG of a pair, which price never fills.
3 levels · 3 charts per gamePlay →Order blockThe last opposite candle before an impulsive move.
3 levels · 3 charts per gamePlay →Breaker blockThe order block that gave way, and switches sides.
3 levels · 3 charts per gamePlay →Mitigation blockThe order block revisited, that holds, and that price leaves from.
3 levels · 3 charts per gamePlay →Premium / discountThe middle of the range: expensive above, cheap below.
3 levels · 3 charts per gamePlay →Optimal Trade EntryThe pullback zone between 62 and 79%.
3 levels · 3 charts per gamePlay →SessionsLondon, New York, and the hours they overlap.
3 levels · 3 charts per gamePlay →KillzonesThe hours when the market really moves.
3 levels · 3 charts per gamePlay →Silver bulletThe FVG formed in the right hour.
3 levels · 3 charts per gamePlay →